Valve Lays Off 13 Employees Including Engineers Working In VR

Valve layoffs hint at downsized VR projects

Valve Lays Off 13 Employees Including Engineers Working In VR

According to a PC Gamer post from 2016, there were approximately 360 employees at Valve at that time. The company claims that the move won't impact any of its major initiatives or projects, but didn't say exactly where they worked.

Comparing archived versions of Valve's list of employees with its current roster showed UploadVR who had been dismissed from the company, revealing the majority to be a part of the VR department. Granted, I'm not too anxious about Valve's financial health, but it's generally good to check as an early sign of financial or structural issues involving the whole company.

"Last month, 13 full time employees were let go and a portion of our contractor agreements were terminated", said Valve. Whether this is because Valve said the layoff won't bring major changes to the company or not remains to be seen, though some signs do point to this being true.

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Lombardi went on to thank the former employees for their contributions to the company and wished them well in their future endeavors.

One of Valve's employees, VR engineer Nat Brown, also announced very recently that as of last month, he was no longer part of the game company. "If I left your question unanswered or your bug unfixed, DM or".

Rydberg wrote that he worked on "an FPGA-based VR system architecture, allowing for a tethered or untethered VR experience".

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Explaining his reasoning, Kelly said it would've been about putting "politics aside" and "governing the country". Hillary Clinton out-shaded Donald Trump in a recent Twitter exchange and tweeple are here for it.

2flock was the source of another Valve VR-related leak past year, posting photos of an apparent Valve prototype headset.

The redditor also shared thoughts regarding when the remaining members will get the "Jerry treatment" - an obviously misspelled reference to Jeri Ellsworth, a former Valve hardware designer who was laid off in 2013 while working on a promising AR headset.

Valve has stepped back from the Vive, however, handing development mostly over to HTC. While it was originally supposed to partner with other manufacturers on SteamVR products, an LG-made headset never materialized. Last year, Valve started shipping a second-generation "Knuckles" Vive controller to developers, and as recently as November, there were rumors that it was designing a new headset alongside a VR prequel to Half-Life.

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