Xbox Live players are highly engaged and active on Xbox and PC, but now they can take their gaming achievement history, their friends list, their clubs, and more with them to nearly every screen. Microsoft already has Xbox Live logins required for Minecraft on Android, along with a few other choice titles on PC. It also opens up the possibility of Microsoft's trademark first-party franchises being available for play on Android, iOS, or Nintendo devices, albeit with potential required engagement with Xbox Live.
What's different here is that Microsoft is extending the Xbox Live service, one of the pillars of its video game business, to platforms that are owned by what are ostensibly its direct competitors.
According to a listing on the GDC 2019 schedule (which has since been edited to remove the juicy details), Microsoft will soon be announcing plans to roll out Xbox Live to Nintendo Switch and iOS and Android devices.
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We've recently learned of figures behind the Xbox Live monthly users, with said figure seeing up to 64 million monthly active users.
Microsoft has had past success in sharing their titles across platforms, with a definitive example being the availability of Minecraft on the Switch.
It'll be interesting anyway to see whether developers take up this opportunity, in which case we'll start to see a lot more games with Xbox Live support on non-Microsoft systems.
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- Game producers looking to plan a multi-platform strategy that brings the most active, engaged players into a community where they can watch, buy, play, pause, and continue their games from one device to the next on top of the most reliable social and multiplayer network in the world.
The move is another example of Microsoft working to sell tools to developers, rather than trying to win by making hit games and consoles themselves.
Xbox Live was fairly ubiquitous when online gaming first got big on home consoles.
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