EA have just revealed more about Anthem during their EA play show with three of the Bioware team on stage to talk about the game, General Manager Casey Hudson, Executive Producer Mark Darrah, and Lead Writer Catheleen Rootsaert.
The decision to move away from "pay-for-power" advantages comes with a backstory for the publisher, which was highly criticized after revealing the extent of microtransactions in "Star Wars: Battlefront II" previous year. This includes titles that we know about like Battlefield V and Anthem but also had plenty of new titles to show us.
E3 2018 may not officially start until next week - but you won't have to wait long to ride the hype train. That's not exactly a problem, but did mean the once-a-year press conference was a little light on surprises, beyond the heavily-trailed reveal of Bioware's Anthem. Rumours had been circulating about this mode for some time, and with Call Of Duty confirming its own battle royale mode for Black Ops 4, it looks like the AAA battle royale war is very much now on.
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Anthem is out on February 22 for PC, Xbox One, and PS4.
Players will also experience massive, world-altering occurrences like Shaper Storms.
In addition, if you purchase the Legion of Dawn Edition of Anthem for pre-order or after launch will also receive the full set of Legion of Dawn Armor Packs (including the Ranger Javelin Legion of Dawn Armor Pack), a Ranger Javelin gear attachment, the digital soundtrack and more, though EA isn't revealing what right now. The game will be released on August 10 but the truly big news is that it's coming to PC.
Watch the EA E3 2018 press conference live right here on Saturday
It's not a sterling start to E3, but a number of compelling low-key announcements nevertheless ensured it was far from a disaster. You can customize them with the gear you earn and craft, then use them to fly, leap, and climb through a contiguous open world.
Sea of Solitude is a new EA Originals title, about a world where being lonely makes you into a monster. Not bad if you're likely to buy a few EA games a year.
Primarily, BioWare is creating a story to which it can "add story for years to come", with each story development drawing out "something new and mysterious for players to discover". Put on your Javelin suit, boost out into the wilderness, and you can team up with other players again. Here, Mass Effect style player choice is back, with players able to go back to their base and embark on offline reward gathering and interact with NPCs and influence the story.
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